$(function(){
	$("#sound_shot").jPlayer( {
		ready: function () {
			this.element.jPlayer("setFile", "audio/shot.mp3", "audio/shot.ogg", "audio/shot.wav");
		},
		oggSupport: true,
		volume: 100,
		swfPath: "audio/jPlayer.swf"
	});
	$("#sound_reload").jPlayer( {
		ready: function () {
			this.element.jPlayer("setFile", "audio/gun_cock.mp3", "audio/gun_cock.ogg", "audio/gun_cock.wav");
		},
		oggSupport: true,
		volume: 100,
		swfPath: "audio/jPlayer.swf"
	});
  
	/*$("<audio>", {
		id: "sound_shot",
		autobuffer: "autobuffer"	
	}).appendTo("body")
		.append('<source src="audio/shot.wav" />')
		.append('<source src="audio/shot.mp3" />')
		.append('<source src="audio/shot.ogg" />');
		
	$("<audio>", {
		id: "sound_reload",
		autobuffer: "autobuffer"	
	}).appendTo("body")
		.append('<source src="audio/gun_cock.wav" />')
		.append('<source src="audio/gun_cock.mp3" />')
		.append('<source src="audio/gun_cock.ogg" />');*/
	
	jKill.newGame();			

	$("a#play").click(function(){
		$(this).toggle();
		$("a#pause").toggle();
		if (jKill.paused){
			jKill.resume();
		} else {
			jKill.start();
		}
		return false;
	});

	$("a#pause").click(function(){
		$(this).toggle();
		$("a#play").toggle();
		jKill.pause();
		return false;
	});

	$("a#stop").click(function(){
		$("a#pause").hide();
		$("a#play").show();
		jKill.stop();				
		return false;				
	});

	$("a#overlayClose").click(function () {
		 jKill.overlay('hide');
		 return false;
	});

	$("a#landing_play").click(function(){
		var $target = $(this.hash);
		$target = $target.length && $target || $('[name=' + this.hash.slice(1) +']');
		if ($target.length) {
			var targetOffset = $target.offset().top;
			$('html,body').animate({scrollTop: targetOffset}, 1000);
			return false;
		}
	});

	$("a#twitter").hover(function(){
		$(this).find("img").css("display", "block");
	},
	function(){
		$(this).find("img").css("display", "none");
	});
});
